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Into Cerberon - Site News
Please note, I have deleted a number of what appeared to be spam accounts from the system. I apologize if any legitimate accounts were deleted by accident. Since the mod itself is inactive, I have had new-user registration disabled for some time now. Please let me know by email if your account was deleted in error and I will manually re-add it.

Also note that I have banned a number of IP addresses from access to chmodoplusr.com, mainly in China and Russia. These addresses were spamming the site. I have also blocked hotlinking of images in general.

The site has been using a ludicrously high amount of CPU and bandwidth, given that it's basicaly inactive. Having all those spammer account "homepage URLs" was also not great for the site in general.

Posted by: HeXetic on Mar 09, 2013 - 10:09 AM  
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Into Cerberon - Site News
Just a quick heads-up, if you want to try Into Cerberon but don't have Doom 3, Steam is offering a complete Doom package consisting of Dooms 1, 2, and 3 plus all of their official expansion packs for just $9 today. That's plenty of game for not much money, especially if you never played Doom 3. Fire up your Steam client and check it out!

Posted by: HeXetic on Dec 28, 2010 - 09:12 PM  
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Into Cerberon - Site News
Please be advised that chmodoplusr.com has moved to a new web host as of July 11, 2010.

Posted by: HeXetic on Jul 12, 2010 - 12:55 AM  
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Into Cerberon - Site News
Just a minor note, it was pointed out to me that the IC forum e-mail system was reconfigured; if you tried to register, the e-mail would have been sent from "postnuke@example.com", and so probably wound up in your spam box.

I have changed the system to use the correct address, intocerberon@chmodoplusr.com. Of course, e-mails from the site may still wind up in your junk mail regardless, but at least it's correct.

If you tried to register recently and had trouble, please check your spam folder or try re-registering. If you still have problems, let me know at hexetic@hotmail.com and I can register you manually.

Posted by: HeXetic on Aug 06, 2008 - 09:06 PM  
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Into Cerberon - Media Updates
Iceheart is hard at work on a variety of model updates, including pieces for forming our "destroyed Pyro" to be a part of the player death animation in IC 004. I've added a few sample renders to the Moddb Gallery, take a look:

  


Posted by: HeXetic on Jun 17, 2008 - 05:22 AM  
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Into Cerberon - Mod News
Our apologies for the downtime here at chmodoplusr.com. Our former hosting company decided to arbitrarily terminate our hosting contract under the pretext that this website was monopolozing the shared server CPU.

Naturally, given the small size and low complexity of the website, such a problem could only have arisen either out of an attack on or a fault in the PostNuke or PNphpBB2 systems. The former web serving company has, to my great disgust, declined to provide logs of the incident, so I'm left in the dark as to what exactly went wrong.

Regardless, hosting companies of their calibre are a dime a dozen, and as you can see, the new one is now functioning just fine. No data whatsoever has been lost.

I have made some configuration changes to try to enhance the anti-flood protection and I will be monitoring the website to ensure that chmodoplusr.com does not cause undue stress on our current webhosts.

Posted by: HeXetic on Apr 09, 2008 - 05:16 AM  
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Into Cerberon - Media Updates
With the coding enhancements implemented in the last IR settling in, iceheart is hard at work creating low-poly versions of Spectre's models for the Quad-Fire Laser Upgrade, Merlin MMS weapon, and Merlin MMS ammo pack. Here's some renders of the there for you:

http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/quad.jpg http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/merlin.jpg http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/merlin_ammo.jpg


Remember, these are renders of the in-game models. Doom 3 won't light them as nicely, but every polygon you see is a polygon you'll get.

Posted by: HeXetic on Nov 15, 2007 - 04:19 AM  
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Into Cerberon - Mod News
A new internal release is now available. For end-users, the appeal will primarily be a fixed version of ic_damp and a music volume slider in the menu for people who HATE our music even though we have the most rad-to-the-max beats this side of Frank Klepacki, yo.

Get your IR on in the forums, and stay tuned for another one next weekend, if we can manage it.

Posted by: HeXetic on Nov 12, 2007 - 03:33 AM  
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Into Cerberon - Mod News
I'm pleased to announce another new face in the IC family: Jon "Verran" Vukovich has signed-on to create some music tracks for us. Verran is a great techno artist who's even contributed to Core Decision, the commercial 6DOF game. His music will likely be featured in ic_mine and ic_damp in IC004, and we'll be looking in to implementing some kind of jukebox or music-rotation system to support our somewhat lopsided number of musicians.

Welcome aboard, Verran!

Posted by: HeXetic on Sep 16, 2007 - 09:16 PM  
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Into Cerberon - Mod News
I believe I now have a correctly-configured dedicated server running using the latest IC IR (see the post below). It should show up in your server list, or you can pull down the console and type connect 76.67.52.130:27666 to get there manually. I've opened the ports on my router and even enabled this fancy-pants system whereby it'll prioritize game traffic so hopefully the connection won't be too bad while I'm downloading my Khazakh Interracial Donkey-on-Goat videoskopemachine... uh, data files.

Posted by: HeXetic on Sep 16, 2007 - 04:01 PM  
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