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Into Cerberon FAQs (frequently-asked questions)
Category: Main -> About IC
What is Into Cerberon?
Into Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.Back to top
When will Into Cerberon be released?
Into Cerberon will be released as it becomes finished. We plan on making new releases as soon as major feature milestones are complete.
Are you going to be replicating Descent exactly?
No. The goal of Into Cerberon is to make a new game that feels like Descent. As in, if we sit a Descent player down at a copy of IC, then they should go, "Yeah, this is basically Descent".
Will you be including map X?
For the most part we will be coming up with our own maps and not reproducing classic Descent official or fan-made maps.
Will I be able to make my own maps for Into Cerberon?
Naturally. And not only will we try to build the mod to take new maps, but we'll try to allow servers to host unofficial new ships and ship textures as well.Back to top
What's Core Decision?
Core Decision is a commercial Descent-like game being made by HighOctane Software.
Where can I learn more about Into Cerberon?
Read the Requirements Doc, available in the downloads area. The requirements document is our comprehensive "list of things we want to do in the mod", including weapons, gametypes, control schemes, etc.
Where does the name "Into Cerberon" come from?
The name "Into Cerberon" comes from the name of a music track in the classic first-person-shooter game, Quake II. The music in Quake II was composed by Sonic Mayhem (who also later did some stuff for Quake III); the track in question is called "Descent Into Cerberon".
Will there be a singleplayer campaign?
It's a possibility. A lot of the team members are interested in doing a campaign, but whether we have enough skill and talent to do it is another question. There's also the issue of "too many cooks spoiling the broth" - i.e., everyone has their own view of how the singleplayer story should go.
What are the system requirements for Into Cerberon?
The system requirements for Into Cerberon are roughly the same as for Doom 3. At the very least, you will need a GeForce 4-series graphics card, a 2.0 GHz CPU, and 256 MB of RAM. Such a configuration will let you play at 640x480 at "medium" detail or 800x600 at "low" detail.
Will you be including weapon X?
In terms of weapons, several of the Descent staples will be returning much as they were, but the team also has their own ideas about new or slightly different guns.
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Will Into Cerberon include Tri-Chording?
Yes, it is already present in the current release, and it can be controlled by a game server operator using a console variable.
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