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Narfig_AgarOffline
Post subject: Script update?  PostPosted: Jul 27, 2007 - 07:19 AM
IC Team


Joined: Dec 31, 2005
Posts: 408
Location: Ontario, Canada
Status: Offline
I've got some sounds I'd really like to test out for the spreadfire and the merlin. Any chance we could get them implemented so I can start testing?

I've also created "out of ammo" sounds for each weapon. I think snd_weap_empty is generic? Can I get one for each weapon?
 
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HeXeticOffline
Post subject: RE: Script update?  PostPosted: Jul 27, 2007 - 09:21 AM
Site Admin


Joined: Oct 27, 2005
Posts: 1361
Location: Toronto, Canada
Status: Offline
I'll look into whether dry-fire sounds can be different per weapon.
 
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