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HeXeticOffline
2 Post subject: Internal release: 2007-11-11  PostPosted: Nov 12, 2007 - 06:30 AM
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Joined: Oct 27, 2005
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A new internal testing release is now available. This internal release must be installed on top of IC 003a; it contains two PK4 files with updated art and an updated Win32 binary.

This is a primarily internal-oriented release; although there are some very interesting features, they aren't ready for primetime.

New features in this IR include:
  • Added ic_damp to map rotation with sounds by Narfig
  • Fixed music volume control cvar.
  • Added music volume control sliders to system options menus.
  • Upgradeable lasers: By picking up additional weapon_laser entities, players can upgrade their lasers from level 1 up to level 4. Note that no maps currently have weapon_laser pickups, but in singleplayer you can observe the effect by typing "give weapon_laser" in the console. The HUD lists the current laser level
  • Upgrdeable lasers: By picking up an upgrade_quadfire_laser entity, players can upgrade their lasers for quad-fire. Note that no maps currently have upgrade_quadfire_laser pickups, but in singleplayer you can observe the effect by typing "give upgrade_quadfire_laser" in the console. The HUD will indicate QUAD when quadfire is present.


Share and enjoy:

http://www.chmodoplusr.com/IntoCerberon/Local/Releases/IntoCerberon--2007-11-11.zip
 
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HeXeticOffline
Post subject: RE: Internal release: 2007-11-11  PostPosted: Nov 12, 2007 - 06:34 AM
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If we can get the quadfire upgrade model and weapon_laser and upgrade_quadfire_laser entities placed in at least some of the maps done this week then I would love to host another IR server next weekend...
 
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SpectreOffline
Post subject:   PostPosted: Nov 17, 2007 - 08:06 PM
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Joined: Oct 31, 2005
Posts: 348
Location: Ganimede
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nice, but I see string000010... etc left to the music sliders.

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HeXeticOffline
Post subject:   PostPosted: Nov 17, 2007 - 09:37 PM
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Missing strings for your language... Not too sure what to do about that.
 
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SpectreOffline
Post subject:   PostPosted: Nov 18, 2007 - 11:41 AM
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Joined: Oct 31, 2005
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well, according to the task list, there's not so much work to to till 004. Music by verran (?), 2d art and code...

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Narfig_AgarOffline
Post subject:   PostPosted: Dec 08, 2007 - 01:55 AM
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Joined: Dec 31, 2005
Posts: 408
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I haven't heard from any of the new music guys. I've pm'd them, but I don't have email for them. Music is pretty trivial at this point Shocked but I would really like to see the new weapons and upgrades in game.
 
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HeXeticOffline
Post subject:   PostPosted: Dec 08, 2007 - 04:07 AM
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Team contact info, including e-mail addresses, is posted in the Team Contact Info thread. The e-mails for Verran, lug00ber, Chris, and some guy called "Nar Fig" are all posted there.
 
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Narfig_AgarOffline
Post subject:   PostPosted: Dec 08, 2007 - 11:20 PM
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Good point. Email sent...but I still really want to see the new weapons. Wink
 
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lug00berOffline
Post subject:   PostPosted: Dec 10, 2007 - 02:24 AM
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Joined: Jan 13, 2006
Posts: 58
Location: Oslo, Norway
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I've completed The Big Project At Work, and are looking at some free time again. Might be able to do a short track for one of the maps, in addition to finish up the one I already did for minerva.
Any map you think would be fitting for what I do?
 
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VerranOffline
Post subject:   PostPosted: Dec 10, 2007 - 07:45 AM
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Joined: Sep 11, 2007
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Yeah, my new music software is a monster and I've been very busy at work. I am going on vacation next week but may have time over the holidays to work on something. Timing has been a problem lately. Full time job and two contract jobs.
 
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