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HeXeticOffline
Post subject: Internal Release: 2007-09-16  PostPosted: Sep 16, 2007 - 11:43 AM
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Joined: Oct 27, 2005
Posts: 1361
Location: Toronto, Canada
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A new internal testing release is now available. This internal release must be installed on top of IC 003a; it contains two PK4 files with updated art and an updated Win32 binary.

New features in this IR include:
  • No longer start with every gun and full ammo.
  • Custom death messages based on mode of death
  • ic_mine updated for larger size
  • Added music tracks to maps
  • Various sound updates, including weapon-empty sounds
  • Updated Pyro model


http://www.chmodoplusr.com/IntoCerberon/Local/Releases/IntoCerberon--2007-09-16.zip
 
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Narfig_AgarOffline
Post subject: RE: Internal Release: 2007-09-16  PostPosted: Sep 16, 2007 - 11:21 PM
IC Team


Joined: Dec 31, 2005
Posts: 408
Location: Ontario, Canada
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Seems we still have the hud/no weapon sound issue in minerva.
I can't seem to turn off the weapon autoswitch, and can't hear the out of ammo or weapon unavailable sound.
We need to add some sheilds orbs to ic_mine (Vertigo I'm looking at you)
Need to fix the map cycle Razz

So this is all promising. Let's check out the objectives and see if we can find some easy stuff to implement for next week. Good to see things moving again!
 
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HeXeticOffline
Post subject: RE: Internal Release: 2007-09-16  PostPosted: Sep 17, 2007 - 12:13 AM
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The map cycle was fixed and checked in, but I forgot to include it in the IR.
 
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vertigo-oneOffline
Post subject: RE: Internal Release: 2007-09-16  PostPosted: Sep 17, 2007 - 09:17 AM
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Joined: Nov 27, 2005
Posts: 240
Location: NW iniana
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hooray.. i have an assignment once again!

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Narfig_AgarOffline
Post subject: RE: Internal Release: 2007-09-16  PostPosted: Sep 17, 2007 - 08:17 PM
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Joined: Dec 31, 2005
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Maybe Vert, you could add the AC to ic_mine as well? Don't forget some ammo for it.
 
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vertigo-oneOffline
Post subject: RE: Internal Release: 2007-09-16  PostPosted: Sep 18, 2007 - 01:28 AM
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indeed

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SpectreOffline
Post subject:   PostPosted: Sep 18, 2007 - 01:47 PM
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Joined: Oct 31, 2005
Posts: 348
Location: Ganimede
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take out also that little black box floating around at the ex-jumbo door. Perhaps it's something useful, a missing model entity, just move it to another place. And move the two door parts(how are they named?) out of the floor/ceiling so it looks like an open door, not a door penetrated into the walls.

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